Your game was reviewed for the Arcane Cache, the underground blog for underground games.
This is SF as it should – in my book – be done. Also, the use of the interactivity isn’t just a nice little extra (a common problem of narrative game design) but an essential part of the artwork and narrative. Chapeau! The accompanying graphical art is well executed, and helps in creating a dense, melancholic atmosphere – the pictures are detailed, crafty, elegant, and prove a great admiration towards the project. The sound design is despite its moody concreteness mostly unobtrusive, but well used to emphasize peculiar points in the game. Art, game design and story add up to a coherent, tasteful, and overall exquisite experience.
I worked on three of Laughingpineapple's games (I made most of the art and contributed to the concept of "This is a parallelepipedon in a yellow field" too).
It's so incredibly haunting. "You are enough" I cried a little and not just because it's a tender phrase, but the buildup to it really created such a perfect tone. I love the main mechanic of EXPANDing on phrases from sentences, making short statements grow longer by suffusing each word with more meaning. I've never seen anything implemented quite like that.
Thank you thank you thank you! I'm super-glad the game resonated with you so much, and -- truth be told, I hadn't even considered that we've also implemented an expansion on a (con-)textual level before you pointed it out! <3
I loved the macabre and melancholic feeling after reading the estranged descriptions of what remained from humans. Making the dying Sun a POV character for this story is brilliant, as well as drawing parallels between its mindless expansion and the expansion of capitalism. Thank you for the game!
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Your game was reviewed for the Arcane Cache, the underground blog for underground games.
This is SF as it should – in my book – be done. Also, the use of the interactivity isn’t just a nice little extra (a common problem of narrative game design) but an essential part of the artwork and narrative. Chapeau!
The accompanying graphical art is well executed, and helps in creating a dense, melancholic atmosphere – the pictures are detailed, crafty, elegant, and prove a great admiration towards the project. The sound design is despite its moody concreteness mostly unobtrusive, but well used to emphasize peculiar points in the game. Art, game design and story add up to a coherent, tasteful, and overall exquisite experience.
https://thunderperfectwitchcraft.org/arcane_cache/2023/10/02/the-solar-system-ta...
Congratulations, and great work to all of you.
Thanks a lot, I'm really happy about this!
I enjoyed your review, thaks for the praise.
I worked on three of Laughingpineapple's games (I made most of the art and contributed to the concept of "This is a parallelepipedon in a yellow field" too).
Was my joy.
Corrected it!
It's so incredibly haunting. "You are enough" I cried a little and not just because it's a tender phrase, but the buildup to it really created such a perfect tone. I love the main mechanic of EXPANDing on phrases from sentences, making short statements grow longer by suffusing each word with more meaning. I've never seen anything implemented quite like that.
Thank you thank you thank you! I'm super-glad the game resonated with you so much, and -- truth be told, I hadn't even considered that we've also implemented an expansion on a (con-)textual level before you pointed it out! <3
I loved the macabre and melancholic feeling after reading the estranged descriptions of what remained from humans. Making the dying Sun a POV character for this story is brilliant, as well as drawing parallels between its mindless expansion and the expansion of capitalism. Thank you for the game!
I love the prose! And the analogy (if I've interpreted correctly) between the consuming sun and capitalism